The Church


The church is the player’s first real look into the architecture of the environment. The graveyard is green and pleasant, the church itself is small and stout and clad in limestone, with plenty of windows that allow shafts of light into the church. A stain-glass window spills a kaleidoscope of colour onto Hope as she gains composure on one of the pews. This environment is peaceful and beautiful without being breathtaking and awe-inspiring – it should elicit feelings of comfort in a quiet location.